Tuesday, September 14, 2010

EXP2: Porosity Lens Brief

"In simple terms a Porosity Lens is a way to understand peoples navigation through an environment. A key aspect is that it takes into account how long people spend at certain places. This reflects on the public/private nature of those places. The use of the term 'lens' in Porosity Lens is metaphorical; in other words instead of using a glass lens to focus rays of light into an image (as is the case in a literal lens) students in BENV2423 are using flowgraph nodes to focus information to create a real-time interactive environment."


With the BENV2423 sketchup object, the intention of the use will be to create a building for vehicles to enter, unload the passengers and have them follow a path to the next room to enter the "Vtol" or spaceship. With this, the Porosity Lens will focus on this transaction and the environment in this transactional place. The AI nodes will possibly be given lots of AI:GoToSpeedStance nodes and they require much walking and driving. As my second mastery shows, the AI:GoToSpeedStance works on flying vehicles as well, not only that mid-air unloads which links with passengers opening parachutes is possible.


The usage of Vehicle:Enter and Vehicle:Unload will also play a major role in this porosity lens. Not only that possibly Time:Delay will be needed as each LTV truck that enters the transact station will carry more than 2 passengers. With Time:Delay the AI will bump less into each other and possibly create a more sync and efficiency transaction between vehicles.


The plan of using smart objects for Idle AI will also be considered. As the environment should be perceived to be a public location such as a bus stop or train station. With the research in to creating Idle AI, the usage of AI:Goto will be needed as the AI need to approach the Smart Object in order to initiate the chosen idle class.

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