Thursday, November 4, 2010

Research: Tutorial

Crysis Sanbox 2 editor is one of the newest editorial engines in the gaming industry. With the mechanics of AI behaviour system to the physics it can help achieve real life situations of human behaviour. With the understanding of Sandbox 2 for nearly half a year flowgraphs mastery was essential. Previous works done with researching flowgraphs have helped achieve a much higher understanding of the Sandbox 2 editorial world. In my tutorial the flowgraph will be concentrated on vehicle implementation. With the real world having vehicles everywhere this flowgraph may help in simulating traffic, car parking and road efficiencies in a better sense without real cars and people being used.

The reason for the vehicle flowgraphs used is due to the fact that vehicles are a everyday usage. With Crysis having all three types of vehicles; land, air and water the temptation of using such flowgraph was inevitable. Research on how to make AI jump out of planes with parachutes made it much more irresistible. The tutorial video shows how an AI can enter a vehicle drive around and step out. This process can be implemented in so many ways and possibly even allow the transaction of vehicles. The flowgraph allows the user to attach as many vehicles enter and vehicle unloads as possible which therefore can be used for venues such as the aiport, bus terminals, train stations and much more where vehicle transactions will be seen.

However, some issues were found in the flowgraph. At first an idea was to have the AI unload and probably take a smoke or go to the washroom. This was unable to be created as if the AI’s idle status was changed to smoking or relief the AI will be unable to drive the vehicle on the specified path. Not only the flowgraph sometimes crashes when parachutes are implemented as when the first jumper deploys his parachute the next jumper will be unable to do so. This created problems and more time was needed in to developing a fix.

In conclusion, the tutorial video will help thousands and if not more in creating a more safe and usable road and venue event. With the thanks to Xanthchori for his video tutorials http://www.youtube.com/user/Xanthochori I was able to create such a flowgraph and develop on it.


Monday, October 4, 2010

Final Draft 1



To justify why the train station was reduced to just one gate was due to the fact that, importing the Google sketchup object into Crysis kept disappearing. With no way of having the whole object and Google sketchup items implemented there was no way to continue with the EXP2 brief that was created in Week2.

Wednesday, September 22, 2010

EXP2: Sketchup



With lots of errors in sketchup, a new innovation was created. This idea came from parks with the Japanese gates: Torii Gate. With the pillars of the BENV2423 model, it has been all taken down except for one pillar and remodeled into a Gate which sits in the middle of the winter wonderland park and resting zone for military personnel.

Tuesday, September 14, 2010

EXP2: Mastery 2



The mastery for week2 and week 1 are quite similar. However, an extra node is added to the flow graph: Inventory:ParachuteControl.